Thursday, October 23, 2025

Week 09 - Initial Block Out - 'F' Stage



 

For the Medusa project, I created a total of 14 assets to be populated throughout the entire area. Each object is around 4,000-15,000 tris in total. Manny model is off to the side to show scale. Image included at the end to show proof of submission through Perforce.

Wednesday, October 8, 2025

Week 07 - Let’s Make It Stick

Medusa environment in Cricut being layout to be turned into stickers. I created four in total to give out to Nick, Cheryl, and Nitin.

Final Result after printing.


Tuesday, October 7, 2025

Module 2 Week 07 (Simple Crate and Barrel)


Final solo render of Wayfinder Dragon chest.

Turnaround of chest in Unreal Engine 5.

What textures look like in Substance Painter.

Textures imported in from Substance Painter and connected to material.

Monday, October 6, 2025

Animation State Machines


I imported assets from Mixamo. Three of them were animations of an idle, run, and dance I used for the previous tech art assignment. 


I made an animation state machine starting with the idle to walk, run, and dance back to idle.























I reincorporated blueprints used as a layout for my own animation state machine. I made sure to add logic so that movement would know when to switch. I would press left shift to run and the E key would trigger the dance sequence when pressed.











These were all the files used to create the animation state machine.



Last step I did was to name the GameMode to what the blueprint of the Mixamo character created for the animation state machine.













Proof of submission through Perforce.

Thursday, October 2, 2025

Week 06 - Use of Composition


 Final composition of Medusa environment of the exterior entrance to her garden/shop. Followed rule of thirds for composition layout.

Monday, September 29, 2025

Game Animation




I added into my level in Unreal Engine 5 the Zengief character model and a Paladin model and dance animation from Mixamo. I set up both rigs to be their own IK rigs. Each have their own transformer solvers, limb IK solvers, and hip goals. 
































I added in cute little fantasy mushroom environmental assets for visual interest.























Proof of submission on Perforce.

Week 09 - Initial Block Out - 'F' Stage

  For the Medusa project, I created a total of 14 assets to be populated throughout the entire area. Each object is around 4,000-15,000 tris...