I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwatch levels to match the style as accurately as possible. Every texture was exported out of Substance Painter and imported into Unreal Engine 5. Afterwards, I put the textures onto the materials. Final image is proof of Perforce submission.
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Module 1 - High Res Sculpting Secondary/Tertiary Forms
Quarter Side Front Drawn Reference Side Drawn Reference Front Original Reference Image
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Here is my platform in the viewport that is connected to a trigger box right below it in the outlier. I made a static mesh to start off with...
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I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
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My illustration of an ancient stone pillar to be scatter around Medusa's garden/shop. I wanted to go with a brushstroke kind of look for...
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