I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwatch levels to match the style as accurately as possible. Every texture was exported out of Substance Painter and imported into Unreal Engine 5. Afterwards, I put the textures onto the materials. Final image is proof of Perforce submission.
Subscribe to:
Post Comments (Atom)
-
I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
-
I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
-
Artist Roadmap We will be using the Research Tab/Area of our blog in order to start documenting the following: We need to have a clear i...
No comments:
Post a Comment