I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwatch levels to match the style as accurately as possible. Every texture was exported out of Substance Painter and imported into Unreal Engine 5. Afterwards, I put the textures onto the materials. Final image is proof of Perforce submission.
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Final Industry Review Stylized Cannon and Medusa Environment & Props
Beauty Shots Asset Zoo Materials of Grass and Hedge References from Overwatch Stylized Cannon Unreal Engine 5 Renders ZBrush Renders Wirefra...
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High Res Sculpt Lineup Render in ZBrush Dirt Material Closeup Entire Node Tree in Substance Designer Left to Right Close up Proof of Submiss...
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I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
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Final renders taken in ZBrush.
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