Thursday, July 30, 2026
Tuesday, July 28, 2026
Monday, July 27, 2026
Sunday, July 26, 2026
Final Delivery
| Final Render Unreal Engine 5 |
I added my final meshes and texture updates to Perforce. Afterwards, I created an asset zoo level in Unreal Engine showcasing all of the models I produced. Lastly, I added the final asset zoo image to the PowerPoint presentation, wrote a short autobiography and included my contact information for the press kit.
Tuesday, July 21, 2026
Portfolio 3 Week 2 Mid Project
After retopologizing the high-resolution ZBrush sculpt, the low res model came out to approximately 15,000 tris. I was able to bake and apply a full flat color pass for the stylized soup model. The remaining work is to make a few minor adjustments to the bake, as there are small artifacts on the metal rim of the bowl and along the right side of the soup's surface.
Wednesday, July 15, 2026
Sprint #5 Delivery
Monday, July 13, 2026
Portfolio 3 Start
| Render in ZBrush |
| Original Concept Art by Liliia Shevchenko |
I was able to complete the blockout and finish the majority of my sculpt in ZBrush. The only thing I need to fix up is the rope part and the spoon. I accidently had the rope face the wrong direction compared to the reference image. I also decided to make the spoon a full model to be used for animation. For this upcoming sprint, I plan on fixing the sculpt as previously mentioned and start the process for topology/UV's. Stretch goal is to begin texturing ASAP, ideally this upcoming sprint so I can stay ahead.
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I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
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I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
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Artist Roadmap We will be using the Research Tab/Area of our blog in order to start documenting the following: We need to have a clear i...

