After retopologizing the high-resolution ZBrush sculpt, the low res model came out to approximately 15,000 tris. I was able to bake and apply a full flat color pass for the stylized soup model. The remaining work is to make a few minor adjustments to the bake, as there are small artifacts on the metal rim of the bowl and along the right side of the soup's surface.
July 28th - Get texturing close to finalized and leave room for polishing in UE5.
July 30th - Final touches in UE5, lots of photos of final model to put on portfolio.
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