Monday, May 25, 2026

Portfolio 1 Mid Check

New Additions to Composition


Overall Scene from a Distance


After receiving great recommendations on how to approach the distant background, I slightly rearranged my work schedule. In order to correctly incorporate a custom parallax effect for my 3D scene, I conducted additional research. I separated the original concept art from the foreground, midground, and background in Procreate. Since they are still in the rough sketching/coloring stage, they are a work in progress. After I've finished sculpting and texturing the main fish hut, I intend to include it later in the final polishing stage.

Along with adding rocks and bones and resizing the terrain to make it much smaller, I also changed the surroundings to closely resemble the original concept art. Additionally, I included the rough blockouts of the two cat figures, one behind the bar and the one in the boat. After these next two check-ins, I want to include them in future revisions. My primary goal is to make the fish hut the composition's major focal point.


Research for Parallax Effect in UE5:

https://www.youtube.com/watch?v=ExaELfOmk1g


Tuesday, May 19, 2026

Sprint #1 Delivery

Render in UE5


Size Comparison of Seating


Tables


 


Various Lights


Proof of Submission in Perforce of Proxy Meshes in UE5 Content Browser



Monday, May 18, 2026

Portfolio 1 Start













Schedule:


May 19th - 

Finish blockout and import into ZBrush. Begin primary sculpt and game ready blockout in Maya. Need to do more  research on finding better references of tri count for stylized buildings. So far, tri count went from 121,000 tris to 56,000 tris.


May 26th - 

Finish secondary and tertiary sculpt and export out of ZBrush. Finish UV’s on game ready blockout. Export to Substance Painter and have first pass on bake and textures.


June 2nd - 

Finish textures and have Unreal Engine scene polished. Add water into scene and clouds VFX/skybox.


Video Research:


Stylized Sculpting

https://youtu.be/bLrbuqfq__g?si=KoyXIUa4NqVrR4aK


Stylized Wood Sculpting

https://youtu.be/cfU5delfZ7E?si=d_-qp27HDzpS8pCS


Rock Sculpt

https://youtu.be/JBDbYdpaMsI?si=oG_mzh6oNGeBqW24


How to Create Water UE5

https://youtu.be/3tmEmemHgI8?si=2vqd2gBh6IhEV6Ep

Sprint #3 Delivery

Seeing how a few of the textures/materials look in engine     Perforce Submission      For this sprint, I focused on several tasks that rang...