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Monday, March 30, 2026

Module 3 - Environmental Art Techniques Part 03 Vertex Painting



WIP Blockout






Sand Sculpt Tile in ZBrush

WIP for Blueprint Materials Unreal Engine 5


 

- March 30, 2026 No comments:
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Labels: 3D

Tuesday, March 24, 2026

Module 3 - Environmental Art Techniques Part 02 Trim Sheets

Unreal Engine 5 Render

Substance Painter Render & Texture

ZBrush Render




Example of Walls Curving

- March 24, 2026 No comments:
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Labels: 3D

Monday, March 16, 2026

Module 3 - Environmental Art Techniques Part 01 Tiling Textures/Materials




























Unreal Engine 5 Render




 Bake in Substance Painter

Sculpt in ZBrush


Wireframe of Rough Blockout in Maya

Concept Art Reference by Tristian Jolu on ArtStation

- March 16, 2026 No comments:
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Labels: 3D

Thursday, March 12, 2026

Mid Semester Resin Print

 


Printed from LycheeSlicer using the Elegoo Saturn 4 Ultra 16k

- March 12, 2026 No comments:
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Labels: 3D

Monday, March 2, 2026

Module 2 - Hard Surface Modeling Part 03 Finalize All High Res Sculpting









 

- March 02, 2026 No comments:
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Labels: 3D
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Module 4 - Environment, Character, Vehicle, Hard Surface, Weapon Or Prop Part 04

 

  • Week 12 - First Bake - 'B' Stage
    I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
  • Cannon Project Part 4– Creating High Resolution Sculptures In ZBrush Part 2
    I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
  • FIEA Artist Roadmap
      Artist Roadmap We will be using the Research Tab/Area of our blog in order to start documenting the following: We need to have a clear i...

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