Monday, May 18, 2026

Portfolio 1 Start













Schedule:


May 19th - 

Finish blockout and import into ZBrush. Begin primary sculpt and game ready blockout in Maya. Need to do more  research on finding better references of tri count for stylized buildings. So far, tri count went from 121,000 tris to 56,000 tris.


May 26th - 

Finish secondary and tertiary sculpt and export out of ZBrush. Finish UV’s on game ready blockout. Export to Substance Painter and have first pass on bake and textures.


June 2nd - 

Finish textures and have Unreal Engine scene polished. Add water into scene and clouds VFX/skybox.


Video Research:


Stylized Sculpting

https://youtu.be/bLrbuqfq__g?si=KoyXIUa4NqVrR4aK


Stylized Wood Sculpting

https://youtu.be/cfU5delfZ7E?si=d_-qp27HDzpS8pCS


Rock Sculpt

https://youtu.be/JBDbYdpaMsI?si=oG_mzh6oNGeBqW24


How to Create Water UE5

https://youtu.be/3tmEmemHgI8?si=2vqd2gBh6IhEV6Ep

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