Renders of first bake in Substance Painter.
I touched up some of the details on the cannon before exporting out of ZBrush. Vertex colors were incorporated to make texturing more organized. Every piece of the cannon had to be exported out separately from each other for the bake to come out well. Once in Maya, I made sure naming conventions between the low and high meshes were the same before it was brought into Substance Painter.
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