Here is my Photoshop file uploaded to Perforce as proof of submission of the assignment.
Thursday, August 28, 2025
Week 01 - Use of Silhouettes
For my group assignment, I created eight different drawings of Medusa. I chose to create Medusa mostly out of triangles in order to convey her as a dangerous figure. I used Google Gemini to generate the several positions and designs for the bottom row, while I created the top row by hand.
Tuesday, August 26, 2025
Inanimate Object Animation
In order to effectively demonstrate the 12 principles of animation, I chose to animate a flour sack jumping up and down. With each jump's height, the flour sack would gain momentum until losing its balance. To make it appear more realistic, I made it fall to the ground to highlight how its weight was affecting the surface.
Sunday, August 24, 2025
Module 1 Week 01 ZBrush Hammer Project
For this project, I designed and sculpted a hammer. I concentrated on primary, secondary, and tertiary details in order for it to stand out. Below is the hammer in the first stage of adding the primary details before I added in the various cracks and roughness.
I wanted a hammer with a very aged appearance. I carefully followed the video instructions, adding different details to give the hammer a distinctive design. Overall, I am pleased with the outcome of my hammer for this first assignment at FIEA. I look forward to developing additional models as I continue learning.
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Module 1 - High Res Sculpting Secondary/Tertiary Forms
Quarter Side Front Drawn Reference Side Drawn Reference Front Original Reference Image
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Here is my platform in the viewport that is connected to a trigger box right below it in the outlier. I made a static mesh to start off with...
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I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
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My illustration of an ancient stone pillar to be scatter around Medusa's garden/shop. I wanted to go with a brushstroke kind of look for...