Monday, October 6, 2025

Animation State Machines


I imported assets from Mixamo. Three of them were animations of an idle, run, and dance I used for the previous tech art assignment. 


I made an animation state machine starting with the idle to walk, run, and dance back to idle.























I reincorporated blueprints used as a layout for my own animation state machine. I made sure to add logic so that movement would know when to switch. I would press left shift to run and the E key would trigger the dance sequence when pressed.











These were all the files used to create the animation state machine.



Last step I did was to name the GameMode to what the blueprint of the Mixamo character created for the animation state machine.

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