UV's in Maya
Tri Count: 11,792
References
I went back and changed my UV layout in Substance Painter to correct some baking mistakes. To make it easier to texture and correct any potential problems, I imported every part of the cannon separately. I created four categories in Substance Painter for the cannon's metal and wood, wheels, and planks. To add more detail to the textures, I used real-world and professional references from ArtStation.
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