Monday, November 24, 2025

Cannon Project Part 6– Creating Materials and Textures in Substance Painter, final display of your work in UE







High Res Screenshots in Unreal Engine





































UV's in Maya

Tri Count: 11,792






















References

I went back and changed my UV layout in Substance Painter to correct some baking mistakes. To make it easier to texture and correct any potential problems, I imported every part of the cannon separately. I created four categories in Substance Painter for the cannon's metal and wood, wheels, and planks. To add more detail to the textures, I used real-world and professional references from ArtStation.

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