I added into my level in Unreal Engine 5 the Zengief character model and a Paladin model and dance animation from Mixamo. I set up both rigs to be their own IK rigs. Each have their own transformer solvers, limb IK solvers, and hip goals.
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Game Animation
I added into my level in Unreal Engine 5 the Zengief character model and a Paladin model and dance animation from Mixamo. I set up both rigs...
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Here is my platform in the viewport that is connected to a trigger box right below it in the outlier. I made a static mesh to start off with...
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A breakdown of the steps used to create Medusa's and the rat/mouse character's values and contrast. The Dota II Character Art Guide...
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https://youtu.be/URHqAlBxqi0 I incorporated many references of various rocks found online. I wanted my rocks to have a very beat up appeara...
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