I added into my level in Unreal Engine 5 the Zengief character model and a Paladin model and dance animation from Mixamo. I set up both rigs to be their own IK rigs. Each have their own transformer solvers, limb IK solvers, and hip goals.
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Final Industry Review Stylized Cannon and Medusa Environment & Props
Beauty Shots Asset Zoo Materials of Grass and Hedge References from Overwatch Stylized Cannon Unreal Engine 5 Renders ZBrush Renders Wirefra...
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High Res Sculpt Lineup Render in ZBrush Dirt Material Closeup Entire Node Tree in Substance Designer Left to Right Close up Proof of Submiss...
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I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
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Final renders taken in ZBrush.
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