I was successful in UVing the dragon chest from Wayfinder. I cleaned the mesh to ensure there were no N-Gons or hidden topology before exporting from Maya.
In order to capture the precise features engraved into the dragon chest, I carefully followed the original object from Wayfinder after exporting it into ZBrush. After it's sculpted, I import it into Substance Painter.
In Substance Painter, I ensure that the chest is baked inside the cage's borders to prevent texturing problems.
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