1. Importing/Establishing Scale In Maya with Mannequin.
2. Building Proxy Objects in Maya to Start Off With.
3. Creating Materials to Understand How They Function.
4. Creating Prefabs With Unreal Blueprints to Create Duplicates of Door.
5. Beveling Edges of Every Asset.
6. Final Render of Modular Creation.
Final render of modular structure. Added in some fog and altered the post processing settings in UE5 to get a moody feel for the environment.
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