Tuesday, September 16, 2025

Module 1 Week 04 Modular Environmental Creation Part 3


 I incorporated many references of various rocks found online. I wanted my rocks to have a very beat up appearance and many cracks.




While sculpting in ZBrush, I made sure to keep the flat surfaces of the rocks smooth compared to its edges so it doesn't seem wrinkled in its appearance.

After importing the meshes into Unreal Engine 5, I made sure to adjust the settings and make sure all of them were converted to Nanite.


In Unreal Engine 5's Sequencer, I made four separate cine cameras and had them pan around certain parts of the level to properly surround my structure.


Once I finished splicing up the footage in Sequencer, I ended up with around 1500 frames and finalized the footage in Adobe After Effects.




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Module 1 Week 04 Modular Environmental Creation Part 3

https://youtu.be/URHqAlBxqi0  I incorporated many references of various rocks found online. I wanted my rocks to have a very beat up appeara...