Wednesday, July 1, 2026

Sprint #4 Delivery



















































    

    I was able to implement the textures for all of the furniture and most of the decorative props in Unreal Engine 5. I also did a second pass on several models to better match the Dispatch art style by simplifying the surface detail and making them feel less heavily textured. In addition, I applied an ambient occlusion (AO) mask to each asset to add more depth and shadow, helping the scene feel less flat. I also updated the rectangular and circular tables by improving the support structures underneath the tabletops to make them feel more complete. Lastly, I created a coffee table for the couch seating area to help finish off that section of the environment.

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Portfolio 3 Week 4 Final Turn In