Monday, February 2, 2026

Module 1 - Game Res Final Topology/UV's/FirstBake



Bake in Substance Painter




Lowpoly Wireframe 13,400 tris

 Screenshot of high res in Maya


UV's

Monday, January 26, 2026

Monday, January 19, 2026

Thursday, December 4, 2025

Final Industry Review Stylized Cannon and Medusa Environment & Props


Beauty Shots

Asset Zoo

Materials of Grass and Hedge




References from Overwatch

Stylized Cannon




Unreal Engine 5 Renders


ZBrush Renders


Wireframe and AO in Maya
UV's and Tricount: 11,792 tris


References

Tuesday, December 2, 2025

Week 15 - Final - 'A' Stage


Building made of modular roof and brick pieces.
Interior of building.




















Rest of outdoor view.


Bush Leaves Material Instance.


Grass Material Instance.







































Proof of submission through Perforce.

I finished wrapping up the exterior and interior environment for Medusa's garden. It has been a wild ride going through the process of accomplishing this project. I appreciate all my group members for all of their hard work. I created windy grass and created some leaves for the bushes, referenced from a very good tutorial I found on YouTube by Viktoriia Zavhorodnia. They have their own material instances to be able to have a wide range of customization. I reused and reworked pieces from the modular 3D assignment. I thought it would be a good fit for this group project for the building. I also made a custom roof to go along with it. I also retextures and touched up the sculpts of some of the models to fit with the Overwatch style. Overall, I am very pleased with what has been accomplished with this environment despite the time constraints.

Monday, November 24, 2025

Cannon Project Part 6– Creating Materials and Textures in Substance Painter, final display of your work in UE







High Res Screenshots in Unreal Engine





































UV's in Maya

Tri Count: 11,792






















References

I went back and changed my UV layout in Substance Painter to correct some baking mistakes. To make it easier to texture and correct any potential problems, I imported every part of the cannon separately. I created four categories in Substance Painter for the cannon's metal and wood, wheels, and planks. To add more detail to the textures, I used real-world and professional references from ArtStation.

Portfolio 3 Week 4 Final Turn In