Tuesday, February 10, 2026
Monday, February 2, 2026
Monday, January 26, 2026
Monday, January 19, 2026
Thursday, December 4, 2025
Final Industry Review Stylized Cannon and Medusa Environment & Props
Beauty Shots
Asset Zoo
Unreal Engine 5 Renders
References
Tuesday, December 2, 2025
Week 15 - Final - 'A' Stage
Interior of building.
Bush Leaves Material Instance.
Grass Material Instance.
Proof of submission through Perforce.
I finished wrapping up the exterior and interior environment for Medusa's garden. It has been a wild ride going through the process of accomplishing this project. I appreciate all my group members for all of their hard work. I created windy grass and created some leaves for the bushes, referenced from a very good tutorial I found on YouTube by Viktoriia Zavhorodnia. They have their own material instances to be able to have a wide range of customization. I reused and reworked pieces from the modular 3D assignment. I thought it would be a good fit for this group project for the building. I also made a custom roof to go along with it. I also retextures and touched up the sculpts of some of the models to fit with the Overwatch style. Overall, I am very pleased with what has been accomplished with this environment despite the time constraints.
Monday, November 24, 2025
Cannon Project Part 6– Creating Materials and Textures in Substance Painter, final display of your work in UE
UV's in Maya
Tri Count: 11,792
References
I went back and changed my UV layout in Substance Painter to correct some baking mistakes. To make it easier to texture and correct any potential problems, I imported every part of the cannon separately. I created four categories in Substance Painter for the cannon's metal and wood, wheels, and planks. To add more detail to the textures, I used real-world and professional references from ArtStation.
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I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
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I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
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Artist Roadmap We will be using the Research Tab/Area of our blog in order to start documenting the following: We need to have a clear i...