For the Medusa project, I created a total of 14 assets to be populated throughout the entire area. Each object is around 4,000-15,000 tris in total. Manny model is off to the side to show scale. Image included at the end to show proof of submission through Perforce.
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Week 09 - Initial Block Out - 'F' Stage
For the Medusa project, I created a total of 14 assets to be populated throughout the entire area. Each object is around 4,000-15,000 tris...
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Here is my platform in the viewport that is connected to a trigger box right below it in the outlier. I made a static mesh to start off with...
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Final solo render of Wayfinder Dragon chest. Turnaround of chest in Unreal Engine 5. What textures look like in Substance Painter. Textures ...
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I imported assets from Mixamo. Three of them were anima tions of an idle, run, and dance I used for the previous tech art assignment. I mad...
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