For the Medusa project, I created a total of 14 assets to be populated throughout the entire area. Each object is around 4,000-15,000 tris in total. Manny model is off to the side to show scale. Image included at the end to show proof of submission through Perforce.
Subscribe to:
Post Comments (Atom)
Module 3 - Environmental Art Techniques Part 01 Tiling Textures/Materials
Unreal Engine 5 Render Bake in Substance Painter Sculpt in ZBrush Wireframe of Rough Blockout in Maya Concept Art Reference by Tristian Jol...
-
I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
-
I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
-
Artist Roadmap We will be using the Research Tab/Area of our blog in order to start documenting the following: We need to have a clear i...
No comments:
Post a Comment