Monday, June 1, 2026

Portfolio 1 3rd Critique

Sculpt in ZBrush

Water Shader in UE5


































      This past week, I made significant progress on the area around the fish hut. I was able to make a water shader by following Kacey's video tutorial on YouTube. In the future, I want to further modify it by using ZBrush to sculpt and build a styled wave texture in place of the existing wave normal map.

    Additionally, I'm making good progress on the fish hut's ZBrush sculpt. I want to finish the sculpt this week so that I may use the remaining time in the project schedule for texturing/rendering during the last sprint.

    I'll be reducing the project's scope and concentrating only on the fish hut rather than the surrounding environment in order to make sure I fulfill the deadlines next week.

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