| Sculpt in ZBrush |
| Water Shader in UE5 |
This past week, I made significant progress on the area around the fish hut. I was able to make a water shader by following Kacey's video tutorial on YouTube. In the future, I want to further modify it by using ZBrush to sculpt and build a styled wave texture in place of the existing wave normal map.
Additionally, I'm making good progress on the fish hut's ZBrush sculpt. I want to finish the sculpt this week so that I may use the remaining time in the project schedule for texturing/rendering during the last sprint.
I'll be reducing the project's scope and concentrating only on the fish hut rather than the surrounding environment in order to make sure I fulfill the deadlines next week.
Shader Tutorial by Kacey: https://www.youtube.com/watch?v=QiMcPnTyO9k
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