Pass of Lighting Scene in UE5 |
Asset Lineup in Maya |
There were errors initially with some of the lights that I fixed by unlocking normals (Thanks Eggsy!) |
To more accurately represent the area and enhance the environment's overall scale, I used Maya to change the proportions of the couches, booths, and chairs. Additionally, I made a few of new items to give the coffee shop more visual interest and clutter, which made the area seem less empty and more populated.
I started positioning the revised objects throughout the scene after importing them into Unreal Engine 5. In order to account for the outside light that will come via the windows, I created a lighting pass on the interior area, slightly decreasing the brightness and a little warmer. After the external lighting is in place, more changes will be required for the interior lighting.
Before setting up the lighting, I utilized the mood and lighting board that was made at the beginning of the project as reference. My goal was to present a cozy, inviting coffee shop atmosphere while maintaining aesthetically pleasing lighting that improves the scene's overall design.
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