For this sprint, I focused on several tasks that ranged from modeling, texturing, and implementation. I updated a few meshes that required more density, including the lights, round table, coffee cup with lid, and the booth. I then completed the texturing for all seating, tables, and the majority of the light fixtures. Finally, I imported the booth and rectangular table textures and their associated materials into UE5. I also uploaded a custom wood texture to Art Source so that the other artists can use it for other models throughout the scene.
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Sprint #3 Delivery
Seeing how a few of the textures/materials look in engine Perforce Submission For this sprint, I focused on several tasks that rang...
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I created a first pass of texturing and baking in Substance Painter. I tried to follow closely to various references found online of Overwat...
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I added in more details/clarity into the wooden stand and floor. Afterwards, I sharpened and used Orb's cut brushes on the cannon and it...
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Artist Roadmap We will be using the Research Tab/Area of our blog in order to start documenting the following: We need to have a clear i...
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