Monday, June 15, 2026

Portfolio 2 Start

    After some trial and errors, I had to completely retopologize the Fish Hut due to baking and performance issues. I was able to reduce the low-poly mesh from approximately 180,000 triangles down to 90,000 triangles across 105 individual meshes.

Because the retopology process was more time-consuming than anticipated, I was unable to complete the UV mapping and texturing stages as originally planned. Moving forward, I plan to spread out the remaining tasks to allow enough time to properly finish the environment.

This experience highlighted the importance of breaking down my workflow more thoroughly during pre-production so I can better anticipate potential technical challenges and adjust my schedule accordingly.


Schedule Project 2:

  • June 23rd: Sculpt rest of environment (beach landscape, rocks, bones, and palm tree). Roll over of UVing the fish hut.
  • June 30th: Hand-paint the environment assets and complete UV's in Maya. Roll over hand-painting fish hut.
  • July 7th: Polish water shader. Finalize and import 2D parallax planes into the background.
  • Stretch Goal: Sculpt the two cat characters.

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