I was able to knock out the rest of the sculpt for the fishhut. Only minor touch ups remain for the ladder and beam that hold onto the fish. This next sprint, I'll be exporting it out of ZBrush for UV's and some retopo. Afterwards, I'll send it to Substance Painter for a first bake and basic textures/color to see how everything looks.
Schedule Project 2:
- June 16th: Bake maps and hand-paint the main fishhut in Substance Painter.
- June 23rd: Sculpt rest of environment (beach landscape, rocks, bones, and palm tree).
- June 30th: Hand-paint the environment assets and complete UV's in Maya.
- July 7th: Polish water shader. Finalize and import 2D parallax planes into the background.
- Stretch Goal: Sculpt the two cat characters.
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