Monday, September 8, 2025

Module 1 Week 03 Modular Environmental Creation Part 2

1. Adding Booleans Cuts To Stone Block Shapes

2. Creating an Emissive Material Sphere
3. Simple Rotation Blueprint for Small Emissive Cube

4. Level Blueprints For Game Controls

5. Setting Up Blueprint For Character Movement (Walk Speed And Max Jump Height)


6. Setting Up Lighting and Atmosphere

7. Taking Full Res Screenshot

Thursday, September 4, 2025

Week 02 - Use of Basic Shapes


Final render of block out of Medusa. Incorporated the use of both triangles and circles for an edgy and feminine appearance. Scene was finalized in Autodesk Maya.


Proof of submission through Perforce.

Tuesday, September 2, 2025

Module 1 Week 02 Modular Environmental Creation Part 1

1. Importing/Establishing Scale In Maya with Mannequin.


2. Building Proxy Objects in Maya to Start Off With.


3. Creating Materials to Understand How They Function.


4. Creating Prefabs With Unreal Blueprints to Create Duplicates of Door.


5. Beveling Edges of Every Asset.


6. Final Render of Modular Creation.

Final render of modular structure. Added in some fog and altered the post processing settings in UE5 to get a moody feel for the environment.

Module 1 Week 03 Modular Environmental Creation Part 2

1. Adding Booleans Cuts To Stone Block Shapes 2. Creating an Emissive Material Sphere 3. Simple Rotation Blueprint for Small Emissive Cube 4...