I imported assets from Mixamo. Three of them were animations of an idle, run, and dance I used for the previous tech art assignment.
I made an animation state machine starting with the idle to walk, run, and dance back to idle.
I reincorporated blueprints used as a layout for my own animation state machine. I made sure to add logic so that movement would know when to switch. I would press left shift to run and the E key would trigger the dance sequence when pressed.
These were all the files used to create the animation state machine.
Last step I did was to name the GameMode to what the blueprint of the Mixamo character created for the animation state machine.
Proof of submission through Perforce.